Game Development Zero-Hero

Become a " Game Developer" Specialist. In this learning path, you will learn " Game Development Zero-One, Autodesk Maya for Game Developers, Zbrush For Character Sculpting, Substance Painter for Game developers, Unreal Engine: Learn by building 2 Complete Games".

1000+ Students enrolled
Flexible Learning

Learn at your own pace and reach your personal goals on the schedule that works best for you.

Real-world Projects

You’ll master the in-demand technologies by building real-world projects.

Live Mentor Workshops

You’ll have access to free live mentor workshop sessions through out your subscription period.

Verifiable Certificate

Upon successful completion of the Course, You will receive a Verifiable certificate with QR code.

Quiz & Mock Tests

Assess your knowledge with quiz's, mock tests and interviews.

Assured Internship

Upon successful completion of this course you are eligible to grab an internship opportunity.

Game Development Zero-Hero

Become a " Game Developer" Specialist. In this learning path, you will learn " Game Development Zero-One, Autodesk Maya for Game Developers, Zbrush For Character Sculpting, Substance Painter for Game developers, Unreal Engine: Learn by building 2 Complete Games".

Includes:
  • Verifiable certificate
  • Quiz & mock tests
  • Live mentor workshops
  • 2 devices access*
Course Description

Welcome to " Game Development Zero-Hero"

In this course you will be learning “Game Development Zero-One, Autodesk Maya for Game Developers, Zbrush For Character Sculpting, Substance Painter for Game developers, Unreal Engine: Learn by building 2 Complete Games”. We'll take you step-by-step through engaging video tutorials and teach you everything you need to know to succeed in the industry. This course has a tremendous amount of content and resources so that you can learn everything you need to know - whatever is appropriate for your ability level. You will be able to learn at your own pace. You will always be able to come back to the content to review it or learn additional concepts when you are ready for them. You will get great value from this course and, more importantly, you will have a great time learning.

Happy Learning

What you will learn?
  • What is Game Development?
  • Unity or Unreal?
  • Various Platforms for Game developers
  • Indie Game Development
  • The Maya interface
  • 3D Modelling
  • Modelling a Biped
  • Modelling a Quadruped(Horse)
  • Modelling a Tent
  • Modelling a Tree
  • UV - Mapping
  • Rigging
  • Animation
  • Sculpting a Human Base Mesh
  • Sculpting a Horse
  • Sculpting a Tent
  • Sculpting a Tree
  • Retopology
  • Painting Human Character
  • Painting Horse
  • Painting a Tent(Game Asset)
  • Painting a Tree(Game Assets)
  • Blueprint Basics
  • Unreal Fundamentals
  • 1st Game (Android Infinite Runner)
  • 2nd Game(Multiplayer Windows)
Requirements
  • No Prerequisites Required
Course Curriculum
  • Module - 1: Autodesk Maya for Game Developers
    Go Zero-One by learning the much-needed fundamentals of “Autodesk Maya for Game Developers". In this course, you will learn " 3D Modelling, Modelling a Biped, Modelling a Quadruped(Horse), UV - Mapping, Rigging, Animation".
    Section 1: Introduction
    2 Lessons
    • The Maya Interface
    • Navigating through the Panels
    • Introduction to 3D Modelling
    • Insert Edge, Extrude and Append Tools
    • Bevels and Normals
    • Understanding Boolean Operations
    • Different Methods of Joining Vertices
    • What is Poly Modelling
    • What is Low Poly Modelling
    • Retaining Details in Low Poly Models
    • Head (Part 1)
    • Head (Part 2)
    • Head (Part 3)
    • Head (Part 4)
    • Body
    • Hands
    • Legs
    • Feet
    • Attaching Eyes
    • Creating Ears
    • Body
    • Head
    • Limbs
    • Tail
    • Woodwork
    • Canvas
    • Trunk
    • Leaves
    • Planar Projection
    • Various Tools Used
    • UV mapping a Face
    • UV mapping a torso
    • UV mapping legs
    • UV mapping arms
    • UV mapping hands and feet
    • Automatic UV Mappings
    • Introduction to Rigging
    • Quick Rig
    • IK Vs FK
    • Joint Constraints
    • Rigging a Horse
    • Introduction to Maya Animations
    • Trot Cycle, Horse
  • Module - 2: Zbrush for Character Sculpting
    Go Zero-One by learning the much-needed fundamentals of “Zbrush for Character Sculpting". In this course, you will learn " Sculpting a Human Base Mesh, Sculpting a Horse, Sculpting a Tent, Sculpting a Tree, Retopology".
    Section 1: Introduction
    4 Lessons
    • Basics of Sculpting
    • Subdivide
    • Masking for sculpting
    • Important brushes and where to find them
    • Importing FBX base mesh
    • Clay-BuildUp brush
    • Sculpting the Face
    • Study of Anatomy of Body
    • Sculpting the body
    • Detailing
    • Creating Hair
    • Importing Base Mesh
    • Anatomy of Horse
    • Laying Out the bone-work
    • Adding mass and muscles
    • Detailing
    • Sculpting Hair
    • Canvas
    • Woodwork
    • Trunk
    • Branches
    • Leaves
    • Why Retopology
    • ZRemesher
  • Module - 3: Substance Painter for Game Developers
    Go Zero-One by learning the much-needed fundamentals of “Substance Painter for Game Developers". In this course, you will learn " Basics, Painting Human Character, Painting Horse, Painting a Tent(Game Asset), Painting a Tree(GameAssets)".
    Section 1: Introduction
    2 Lessons
    • The Substance Painter Interface
    • Lighting and Basic UI Navigation
    • Concept of Baking Maps
    • Importing Assets
    • Baking Texture Maps
    • Applying Paint Layers
    • Masks
    • Generators
    • Torso
    • Trousers
    • Hands and Feet
    • Face and Hair
    • Body and Head
    • Hair and Hoofs
    • Woodwork
    • Fabric
    • Trunk
    • Leaves
  • Module - 4: Unreal Engine: Learn By building 2 Complete Games
    Go Zero-One by learning the much-needed fundamentals of “Unreal Engine: Learn By building 2 Complete Games". In this course, you will learn "Blueprint Basics, Unreal Fundamentals, 1st Game (Android Infinite Runner), 2nd Game(Multiplayer Windows)".
    Section 1: Introduction
    2 Lessons
    • Downloading and Installing the Engine
    • Free Assets and Where to find them
    • Introduction
    • Conditionals
    • Switch Statements
    • Loops
    • Functions
    • Introduction
    • Creating Sample Project
    • Basics of the Unreal Interface
    • Basics of Physics in Unreal
    • Animation Retargeting
    • Overview And Player Controls
    • Spawning Course
    • Creating Obstacles
    • Creating Pickup and Adding to scene
    • Setting Up Touch Controls
    • Player Coin System and Death
    • Building for Android
    • Project Setup
    • Game Instance
    • UI Main Menu
    • Host Menu Design
    • Host Menu Graph
    • Options Design
    • Designing 'Find a Match'
    • Find a Match Graph
    • JoinGame
    • Bug Fixing
    • Setting Graph
    • Foliage Tool
    • Lighting Inside Unreal Engine
    • Creating And Modifying Geometry
    • Finishing UP
  • Certificate
    Once you've successfully completed the course, You will receive the certificate

Get Certified! Get Recognized…

Upon successful completion of the Course, You will receive a Verifiable certificate with QR code. Now employers can verify the certificates just by scanning QR code or by verification ID.

Differentiate yourself

The knowledge and skills you've gained working on projects, simulations, case studies will set you ahead of competition.

Share your achievement

Talk about it on Linkedin, Twitter, Facebook, boost your resume or frame it - tell your friends about it.

Learn

Learn in-demand technology skills through immersive content.

Practice

Practice the tech skills and build real-world projects for your portfolio.

Apply

Apply your knowledge in hackathons to grab internships and placements.

Assess

Assess your knowledge with quiz's, mock tests and interviews.

What our students say about SkillLauncher

Happy Students & Feedbacks

Sign in with Google